STEEL LEGION
For those who are interested, and for those who
missed all the messages on the network about
results of the first round of the game, I can
report that the first battle of the Legionnaires was not
ended in someone else's victory. Read more about
reasons for such an unexpected result
will be a little lower. But first necessary
information for those wishing to participate
subsequent rounds of the game.
After the first round:
Participants status type
1. Valentin Pimenov: 1 Legionnaire VALKER
2. Denis Parinov: 1 Legionnaire ROBOT
3. Alex Vasilev: 1 Legionnaire HACKER
Battles of the second round of the game Steel Legion
will take place on 01/31/99.
I ask those wishing to participate not to be late.
sending fighters.
If the Participants of the first round do not send
other Newcomers, then they will take part in the battles
their old models. :-)
If you have any questions, please email me
500:812/18.20 or read messages
on my network page. :-)
Now I would like to say a few things
thoughts about the first round. Like I already
said there was no winner, because
three Legionnaires, only one was withdrawn from
formation in a firefight. Two other robots
spent all the energy from your batteries
on a fruitless search for each other. Since
Only three robots took part in the first battle
you can consider the behavior of each of
them. I’ll say right away that I hacked programs
I didn’t study and didn’t select passwords :-), and
judge what is in electronic
"brains" of fighters, I can only with a certain
probability. There were just some
features that catch the eye.
So. Legionnaire VALKER. The whole fight
sat in my starting airlock, so there
and staying. Finding yourself in a situation where
the obstacle appears in front and behind,
VALKER cannot budge until
until it comes into his field of vision
object mentioned in the program. In the past
in battle the enemy became such an object
fired several charges at him. On
my opinion to avoid such situations
you should use the "Turn" command,
turns in a random direction. But
VALKER's program has not only
disadvantages. For example, it is worth noting
this fighter's abilitydistribute
energy between protective screens during
shootouts.
Unfortunately, this ability is deprived
Legionnaire HACKER. That's why he
was defeated in a duel with VALKER,
despite good mobility.
He also showed good mobility
ROBOT, but it seems to have problems with
detection of the enemy, because,
being literally two steps away from
wounded VALKER, he clearly ignored
the opportunity to emerge victorious from the battle. By
apparently, that VALKER was
next to the airlock hatch played a role.
Object detection occurs by
scanning the space in front of the robot
after issuing the "Look" command, while all
visible objects are entered into the buffer and into
They take part in the inspection one by one. So,
if, roughly speaking, the hatch is removed from
buffer earlier than the enemy robot, then in
this scanning cycle except for the hatch your
the robot will not see anything. What and
happened to ROBOTOM - he moved towards the hatch
gateway and his opponent disappeared from the field
vision. By the way, VALKER had no idea about
the mortal danger that threatened him, so
how once again he froze in the corner,
staring at the wall. Well, it remains to be said about
robots' inability to stock up on time
energy for batteries. I am sure that in
the program of each of the Legionnaires was
a search for an energy block is provided.
But practice shows that
energy blocks are not nearby
just when they are desperately needed. :-)
Therefore, it is better to start looking for a place
recharging without waiting for them to sit down
batteries, that is, recharge at
each power unit.
Think about how you can organize
constant recharging without risk of reset
energy meter to zero when overflowing
batteries? In the next issue I
I'll tell you how you can do it. :-)
-----
Share your thoughts about the article