#04
30 ноября 1995

Part 2 - Playing tips.

<b>Part 2</b> - Playing tips.

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*  PART 2  - PLAYING TIPS  *
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HERBERT'S DUMMY RUN Solution

1)  First  of  all get the box key and get
the honey pot.
2) Now go to the room that the game starts
in  and  jump  up on to the box. This will
spring  you  up  to where you can exchange
the honey pot for the teddy.
3) Get the rope. Now with the rope and the
teddy  go  to  the  arcade  room  with the
daleks in It.
4)  The  teddy  will go and open the right
handside  door;  you  can  now  go through
this.  Jump  at  the rope in the next room
and  itshould  extend  into  a room with a
rubberduck, collect this.
5) Load the pop gun (with the cork) and go
tothe castle.
6)  Exchange  the  pop  gun  for  the flag
andwith  the rubber duck go to the seaside
screen.  You  can  now collect the pebbles
toload the catapult.
7)  Now  get  the torch and the bulb, this
willmend the torch.
8)  Go  to the dark room with the bulb and
this will enable you to see. Shoot all the
ducks and a couple of rolls of caps should
be    dropped.    Put    these   somewhere
convenient.
9)  Get  the A brick and the chocolate 10p
and go to the screen with the till.
11)  Climb  on  top  of the brick and walk
past the till with the chocolate 10p, this
should now be exchanged for a real 10p.
12)  Take  the  10p  and the bomb and then
goto  the  room  with  the 10p slot on the
door  and jump at it. You will now be in a
Blitz game, and when this is completed you
will recelve a cannonball.
13)  With this and the rolls of caps go to
the  room with the cannon and walk through
it.The  cannonball  will be launched and a
hole in the wall will be made.
14)  Pass  through  this  hole and get the
spacehopper.
15)  Then  go  back  up  to get the tennis
racket,   put   the   space  hopper  in  a
convenient place.
16)  Next  go  into  the Breakout room and
complete  the game. Once the Breakout game
is completed you should receive a glove.
17)  Get  the  space  hopper  and with the
glove  go to Level 1 where there is a room
with  a hand guarding a door. You must now
jump  into  the  room behind the hand (the
hand  will  no longer harm you because you
have the glove).
18)  You  will be in a room with Wally and
Wilma  at  the top of an escalator. As you
have  the space hopper you will be able to
jump  very  high.  This means that you can
now  jump  up  and switch the escalator on
and  be  reunited  with Wally and Wilma to
complete the game.

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BOOTY HIDDEN GAME

It  has  long  been known that Booty has a
hidden  game  which  can be accessed using
the  Currah  Microspeech  add-on  for  the
Speccy.    Unfortunately    none   of   us
emulator-users have this little gem (!)
Fortunately,  help  is at hand from Darren
Salt who posted the solution in the Speccy
newsgroup,  which  I  have reproduced here
for  everyone  to  see.  Just  enter these
pokes  using  the  Multiface option at the
title  screen. The hidden game itself is a
diving game similar to Scuba Dive:
POKE 52796,32
POKE 52798,58

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QUICK CHEATS

CYBERNOID II
Define  your  keys  as  ORGY  for infinite
lives.

CONTACT SAM CRUISE
When  in  jail,  press CAPS SHIFT and P to
turn invisible.

CHRONOS
Type in 'jing it baby' into the high score
table for a mega laser.

VAMPIRE
Hold  1,2,3,4,5 together to go straight to
the final boss.

DOWN TO EARTH
Press   1,2,3,4,5,6   together   to   skip
straight to the next level.

LAST NINJA 2
When  fighting a baddy, hold the pause key
and you should kill him easily.

RENEGADE 128k
Pressing  0 will enable you to skip to the
next level.

STIFFLIP AND CO
Typing  DEFACED  in Part 2 lets you wander
around the whole level.

STUNTBIKE SIMULATOR
When  it says 'Attempt 12345' press Delete
to skip the level.

ROLLING THUNDER
Type  in  JIMBO on the title screen to get
infinite lives and energy.

STREET HASTLE
Press L to skip a level when you have just
died and are lying on the ground.

COMBAT ZONE
Pause  the  game  and  hold down 0,P,C and
ENTER for infinite bombs and fuel.

IKARI WARRIORS
Type  PETELIVES  on the loading screen for
infinite lives.

CAPTAIN PLANET
Hold  down  Q,  A, GRAPH, EDIT, CAPSSHIFT,
CAPSLOCK and press V for infinite time.

DIZZY DOWN THE RAPIDS
Type  in  CHEAT  on  the  title screen and
press ENTER for infinite energy.

TOTAL RECALL
Type  in THE END IS NIGH on the high score
table to skip levels.

XENON
Press  BREAK  to  pause and hold down TINY
for an invincible ship.

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SCEPTRE OF BAGHDAD

Especially  for  Boris Donko (See Letters)
heres a solution for this game:

SWAP FLUTE FOR HANKY, GO LEFT UNTIL FLYING
CARPET,  FLY  OVER RIVER, ENTER THE TOWER,
CLIMB UP THE ROPE, RIGHT, JUMP UP TO BIRD,
SWAP  FLUTE FOR WINGS, JUMP ACROSS NEXT TO
BALCONY, WALK UNDER BEES NEST, CROSS RIVER
AGAIN,  GO  LEFT  UNTIL  STATUE OF ARCHER,
JUMP  UP  STEPS  UNTIL IT FLIES OFF, CROSS
BACK  OVER THR RIVER, SWAP WINGS FOR KEYS,
GO  TO  THE ROOM WITH THE BEACHBALLS, JUMP
UP  STAIRS  AND GO RIGHT, KEEP GOING RIGHT
TO  GET  RID  OF  THE  NAGGING WOMAN, OPEN
WARDROBE,  SLIDE DOWN BANISTER AND GET THE
BOOK,  GO  UPSTAIRS  AND SWAP THE KEYS FOR
THE  FIRE-RING, GO LEFT, GO THROUGH DOORS,
SLIDE  DOWN  THE  BANISTER,  GO  TO FLYING
CARPET  AND  CROSS  WIVER  TO WHERE STATUE
WAS. GO DOWN HOLE, GO LEFT UNTIL ROOM WITH
BATS,  EXIT  ROOM AND RETURN TO ROOM WHERE
YOU LEFT THE PURSE. NOW RETURN TO BAT ROOM
BY  THE  SAME  ROUTE,  THIS TIME USING THE
DOOR  OPEN  KEY  ON  THE  OPEN  ROCK. THIS
SHOULD  FILL  YOUR  PURSE.  RETURN  TO THE
PURSE  ROOM,  ENTER WARDROBE, DOWN STAIRS,
GO  RIGHT  UNTIL  THE BLUE BRICKED MARKET,
ENTER  THE SHOW SHOP AND SWAP THE BOOK FOR
THE SHOES, ENTER THE WEAPONS SHOP AND SWAP
THE  PURSE  FOR THE AXE. LEAVE THE AXE AND
SLIPPERS IN A SAFE PLACE. GO LEFT FROM THE
SHOPS AND PRESS UP BETWEEN THE PALM TREES.
GO UP STEPS AND TAKE THE SLING, GO BACK TO
THE  ROOM WITH THE TRIDENT AND TAKE IT, GO
DOWN THE HOLE MADE BY THE STATUE, AND SWAP
THE  TRIDENT FOR THE PEARL IN THE OYSTER -
THE  SLING  SHOULD  NOW BE LOADED. USE THE
DOOR KEY BETWEEN THE TORCHES IN THE OYSTER
ROOM,  GO  TO THE ROOM WITH THE COCONUT ON
THE  PALM  TREE AND WLAK UNDERNEATH IT. GO
LEFT  TO  THE  DESERT  AND  TAKE THE BLUNT
TRUNK  (KEEPING  THE  COCONUT),  LEAVE THE
DESERT  AND  PUT  THE  COCONUT  IN  A SAFE
PLACE.  RETRIEVE  THE  AXE  TO SHARPEN THE
TRUNK,  DROP THIS IN A SAFE PLACE. GET THE
COCONUT  AND  GO  TO  THE  OYSTER ROOM. GO
RIGHT TWICE AND TAKE THE FISH HELMET (HANG
ON TO THAT COCONUT!). GO TO THE DESERT AND
GO  DOWN THE WELL. SWAP THE MIRROR FOR THE
COCONUT  AND  GO  RIGHT BACK TO THE OYSTER
ROOM.   SWAP   THE  FISH  HELMET  FOR  THE
SHARPENED TRUNK.
ENTER  THE  DOOR  IN  THE ROOM LEFT OF THE
STARTING  ROOM,  GO  DOWN  STAIRS, GO LEFT
UNTIL  YOU GET PAST THE MEDUSA, KEEP GOING
LEFT  TO  KILL  THE CYCLOPS. RETURN TO THE
START ROOM, GET THE WHIP FROM THE BALCONY,
GO  THE ROOM NEAR THE SHOPS WITH THE BULL,
JUMP  INTO  THE  WAGON'S  WHEEL TO GET THE
AXLE,   GO  TO  THE  OYSTER  ROOM,  RIGHT,
REPLACE AXLE IN DRAWBRIDGE, TAKE SLIPPERS,
ENTER  DRAWBRIDGE,  WALK  OVER COALS UNTIL
YOU REACH AN ISLAND, SWAP WHIP FOR BOW AND
DROP IT IN A SAFE PLACE.
GET  THE  INSECT NET AND USE IT ON THE BEE
FROM  THE  HIVE,  GET THE SWORD, ENTER THE
DOORS IN THE SAME ROOM AND GO DOWN STAIRS,
RIGHT,  JUMP  TO COLLECT THE STRING. LEAVE
THE STRING IN A SAFE PLACE.
GET  THE WHISK FROM THE BEACHBALL ROOM, GO
TO THE DOOR BETWEEN THE TWO PALM TREES AND
THE  GREEN  PLATFORM, ENTER PALM TREES AND
GO  DOWN  THE HOLE, GET THE LAMP AND LEAVE
IT SOMEWHERE SAFE.
GET  THE BOW AND THE STRING, THEN DROP THE
STRING. TAKE THE QUIVER FROM THE HOLE MADE
BY THE STATUE AND GET THE LAMP. GO TO ROOM
TO  THE  LEFT  OF THE START ROOM AND ENTER
THE  DOORS.  GO  DOWN  AND  LEFT UNTIL YOU
REACH  A  SEE-SAW. WALK TO THE SEE-SAW AND
GET CATAPULTED INTO ANOTHER ROOM.
TAKE   THE  SCEPTRE  AND  GET  TELEPORTED.
RETURN  TO  THE  BALCONY AND YOU WILL HAVE
COMPLETED THE GAME WITH 100%!!!

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Don't  forget  -  if  you  want loads more
hints,  tips  and  cheats,  check  out the
Emulate! Winter Special which is a massive
A-Z  of  game tips. You can find it in the
usual distribution sites.

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Другие статьи номера:

Intro - Contents.

Part 1 - Editorial and news.

Part 2 - Playing tips.

Part 3 - Games instructions.

Part 4 - Haven't i seen you before?

Part 5 - Emulate letters.

Part 6 - Spectrum quiz II.

Part 7 - Technical forum.

Part 8 - Reviews.

Part 9 - Spectrum books database (part 2).

Part 10 - Spectrum history (part 4).

Part 11 - A-Z Of Spectrum games reviews (part 4).

Part 12 - Matthew smith - the legend.

Part 13 - Spectrum games charts.

Part 14 - Spectrum on the Net.

Part 15 - Adventures.

Part 16 - Past, present and future.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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